Programme

10:00-1015: OPENING REMARKS

10:15-11:30: REMEDIATION AND TRANSMEDIALITY

Faisal Rehman (National Textile University, Faisalabad, Pakistan) – Animating identity: South Asian kinetic absence in fighting game systems.

Raúl Jambrina Rojo – Animated flânerie: Shin Chan, transmedia play, and the kinetic child between television and video games.

Rikamae Paderes, Christopher Harding and Demitrius Gilhooley (University of Staffordshire) – The maternal grotesque: motherhood in horror games’ cinematics and design.

11:30-11:45: REFRESHMENTS

11:45-1300: DESIGN AND PRODUCTION

Nizam Majumder (University for the Creative Arts) – Rethinking animation workflow: modular storytelling through game pipeline.

Evie Moye (University for the Creative Arts) Redefining concept art as an audiovisual worldbuilding tool: strengthening the narrative experience within music-based storyworlds.

Dimitri Josephine (Queensland University of Technology) Distributed animation in virtual production and XR: reframing player-animator performance across games and immersive media.

1300-1400: LUNCH

1400-1515: MYTH AND MAGIC

Hazal Yayalar (Zonguldak Bülent Ecevit University) From myth to mechanic: how mythological narratives transform into gameplay systems.

Z I Mahmud (University of Delhi) Aurora ludens and valkyrie velocity: Scandinavian ludic kinaesthetics from snowbound saga to spellbound avatar in Harry Potter’s Norse mythopoesis.

Giselle Cruz Martínez (Independent Scholar) The empty hero: sculpting identity through time and sacrifice in Pokémon Mystery Dungeon.

15:15-15:30: REFRESHMENTS

15:30-16:00: PEDAGOGY AND SCHOLARSHIP

Ewan Kirkland (University for the Creative Arts) Teaching videogames as animation.

Gavin Lewis (University for the Creative Arts) Games animation as an academic discipline: navigating the tensions between technical proficiency and creative expression.